I'm currently playing Windosill, a flash-based game bundled in a small executable.
Trying to give you a taste of it...
Ok, it's a point & click (& drag) game where there's nothing to do but try to discover what kind of interaction hides behind each game scene.
No UI, no documentation, no rules; even the title screen is smartly embeded inside the game progression.
Every object stands here for a good reason... or maybe not -- after all you are the only human in this place who can figure it out. All around there's only strange resting entities awaiting for you to make them "live" and interact (always in the most unexpected manner).
Every object stands here for a good reason... or maybe not -- after all you are the only human in this place who can figure it out. All around there's only strange resting entities awaiting for you to make them "live" and interact (always in the most unexpected manner).
There's physics everywhere; rigid AND soft bodies so you can very naturally feel contacts, collisions and friction.
But the most impressive part comes from the refreshing aesthetic game design and artistic viewpoint the author injected in the whole process. By no way Windosill looks like anything you've already played before. It's perfectly tilted and shifted in just the right proportion to be defined without any doubt as a brilliant put-a-smile-on-your-face game.
Finally, the only regret comes from it not having been programmed in a faster language than flash, which can definitely not compete with low level compiled languages when it comes to skinned meshes and heavy physics (for now).
Result is a quite slow frame rate [15fps] on a 3 years old laptop... it hurts.
But if you have a decent hardware, like most people do, my final word is that you have absolutely no reason not to enjoy this masterpiece (and buy the full version for only 3$ !).


