April 22, 2009

First Test With O3D


Facts:

  • Automatic frame rate adaptation: As long as frame rate is good (greater than 60 fps) more geometry is added and grid gets bigger.

  • Shader-based deformation.

  • Could be greatly optimized if creating a single mesh instead of several transform nodes.

Known Issues:
  • On my laptop (T60p) hardware acceleration doesn't work on chrome (strangely) but it does in IE and Firefox.