May 11, 2016

The knowledge that exists

March 12, 2016

Time dilatation and woodworking

Yes! I did got this space-time challenge right :)

So at half the speed of light, time dilatation isn't strong enough to counteract the Doppler effect of an approaching clock. It results in you seeing the said clock ticking faster than your own clock.

Wasn't that hard to solved in fact, but words like "Einstein special relativity" and "time dilatation" can sound scary enough to discourage one from even trying.

Reminds me when I first saw a friend of mine used 3dsmax; "oh, you know 3dsmax ?" did I asked him. It never even occurred to me that a programmer could "allow himself" to model something.
He was not only a great programmer who knew 3d modelling, he especially knew no frontier in his head.
No shop in Paris that would unlock our brand new console? Let's grab a soldering iron, unmount a BIOS and do this ourself!

See, as a kid I used to be really bad at math. A conviction repeatedly confirmed by my grades. Then, at 11, came this geometry problem that most students got wrong, but I didn't.
Probably because geometry was a new course, and there was no preconception of who was supposed to be good or bad at it.
It almost felt as if I'd cheated: I grasped the essence of some concept instead of rehearsing, and all of a sudden I got it, and started getting super grades in math.

Programming felt a bit the same: something from another planet, an aficionado realm. But hey, let's still try to grasp some concept, try to bounce the cursor on the screen just for fun.
It ended up becoming my day job, obviously.

And when years later, this guy looked over my shoulder as I was modelling a castle in 3dsmax and asked me "aren't you supposed to be a programmer ?", I knew exactly what he meant.

We easily get trapped by categories and scary words, to the point where we convinced ourselves that "this is for others".

Programming, music, woodworking, appliance repair, medicine, writing, physics, surfing, car racing, drawing ...etc.

The clock ticks too fast to stay in a bubble with your name on it.

March 20, 2015


I remember the first time it stroke me: I was 15, coming all my way back home from the other side of town, where I watched Akira's projection for the very first time.
Sure the movie theater was ridiculously small, with a screen bent to make it fit in the small room; but it was worth it. Reminiscent pictures of Katsuhiro's vision were still popping in my head, when I began gazing through the train's window.

It was the beginning of the night, a moment where the 6th line offers its most gorgeous sight on Paris. The cityscape, with hundred of buildings and thousand more windows, through which one can get a glimpse at people's life.
There, a flickering blue light from a TV set flooding an empty room, somewhere else a man, a woman, a boy passing by. Countless families, living their own routines.
Although furtive, these lives appeared to me vividly real at this precise moment. As real as mine.
With their own concerns, their own stories, their own past and future.

And at 15, it's an overwhelming feeling.

Sure, now and then "sonder" strikes again, but it never lasts long.
Like a breathtaking vision seen from a narrow point of view, the fear of getting lost in the bigger picture drags us back home. In this comforting uniqueness we call 'I'.

January 9, 2014


December 23, 2013

The Auteurs of Christmas

August 6, 2013

Cultured beef, steam power and slavery

Now that's as a very promising start:

The hypothesis:
The advent of cultured meat may change for good the perception and interaction humans have with animals --- gathering all species under one flag, very much like steam machines ignited human rights for all humans.

The reasoning:
Back in the late 18th century the ability to substitute slaves with steam powered machineries shifted the lens through which we looked at slavery.
The "Let's buy a slave to do the job!" option in agriculture turned into a "Well, I guess this never-tired steam machine offers a better return on investment, so why buy a slave?", and finally became a "Hey guys maybe we should end slavery...".

Steam revolution exposed this cognitive dissonance that was going on for centuries, and slowly de-normalized the coping mechanisms (racial segregation) we were using to secure our needs (work supply).

Likewise, abundant cultured beef may slowly end the coping mechanism we created long ago to "accept" the slaughtery of other animals.

And if killing animals is no longer justified by our meat consumption needs, then speciesism shoud slowly collapse, opening the doors to a new era of economic and behavioral interactions.

Some related articles:
[Updated on 14/08/2014]

July 27, 2013

What would micro gaming look like ?

Micro stories

Micro stories are crazy short narratives, carrying the essence of emotions one would found at the climax of a story.

ex1: six-word novel by Ernest Hemingway
For sale: baby shoes, never worn

ex2: [courtersy of 365 MICRO STORY PROJECT ]
Two bodies discovered in house

They talked on the phone all night, stitching themselves into each other lives, papering over the cracks that had grown between them. Distance made their differences seem less important. By the time the first light appeared they were together, entwined. 

Micro movies

In the same way, micro movies would be defined as the essence of emotions one would found at the climax of a movie.

ex: One Last Dive

(...before I go)

...nothing more than the essential.

[Edited  Aug. 10, 2013]: and Vine goes even further with almost nano-movies :)

[Edited  Jan. 22, 2014]:

Micro blogging

Todays blogs, micro-blogs, tweets, feeds ...etc, are the reflection of this need to cut, simplify until one reaches a burst of words, intense enough to carry the all news.

ex: Today's Gaming Drama

Micro education

ex: Minute Physics: E = mc²

Micro gaming 

What would micro gaming look like ?

ex1: Parameters
(essence of RPG mechanics)... by the way, you should give a try to their other stuff... really amazing work of simplification there.

ex2: A Dark Room

Those two examples are extreme simplification.
But is it all ? Is it what micro gaming would look like ?

If you watch again "One Last Dive" (video above), you'll notice that the shots could have been those of a 2h movie, while "A Dark Room" game could not have been a sub-part of a AAA video game.

So once again: what would micro gaming look like if we were to do for games what has been done with "One Last Dive" for movies ?

It'd probably look something like that:
Take the quality of "The Last Of Us", remove all cutting scenes, divide the gameplay hours by 100. You're left with 100 seconds of pure and concentrated horror/adventure/suvival game. Keep a 30sec slow pacing familiarization. Enough to get used to simplified controls, decision system, get bound to characters and set the plot of the game. Then add a 65sec of increasing decisions making, including dangerous climbing, concentrated level design, fights and survival stuff. Finish with a climax, where it all comes together in a brutal ending.
Can we make that for 1/100th of the cost ?... probably something around $500K...
Provided there's enough replayability, players would happily spend $1 for this, resulting in the same gross for fewer risks, and legitimating the effort.

[Edited  Aug. 10, 2013]: Rogue Leagcy is a good candidate for plateformer micro-gaming.